/**
 * The New BSD license is used for the ForD2 RPG (Multi-Layered Framework for 
 * Authoring Dungeons and Dragons Based Role Playing Games). 
 * Components to provide the largest 
 * amount of freedom for developers that want to base their application on this 
 * product.
 *
 * Copyright (c) 2007, ForD2 RPG Systems A.S.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 * 
 * - Redistributions of source code must retain the above copyright notice, 
 *   this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright notice, 
 *   this list of conditions and the following disclaimer in the documentation 
 *   and/or other materials provided with the distribution.
 *
 * - Neither the name of ForD2 RPG Systems A.S. nor the names of its 
 *   contributors may be used to endorse or promote products derived from this 
 *   software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE.
 */

package framework.core.character;

import java.util.ArrayList;
import java.util.List;

/**
 * This class represents a character that can plays the game. It extends Race.
 * @author <B>Marcos Tadeu Silva</B> 
 *         e-mail: <I>zero.ufal@gmail.com</I>, 08/31/2007.
 * @version 0.1
 * @since first
 */
public class Character extends Race {
    
    public String initialName;
    public String endName;
    
    private String gender;
    private String alignmentName;
    
    private int age;
    private int classArmor;
    private int hitPoint;
    private int level;

    private List<Inventory> inventories;
    private List<Feat> feats;
    private List<Skill> skills;
    private List<Ability> abilities;
    private List<BodyPart> bodyParts;
    private List<Alignment> alignments;
    private List<Save> saves;
    private List<Class> classes;
    private Reputation reputation;
    private List<Character> parties;
    
    public Character() {
        saves       = new ArrayList<Save>();
        feats       = new ArrayList<Feat>();
        skills      = new ArrayList<Skill>();
        classes     = new ArrayList<Class>();
        abilities   = new ArrayList<Ability>();
        bodyParts   = new ArrayList<BodyPart>();
        parties     = new ArrayList<Character>();
        inventories = new ArrayList<Inventory>();
        alignments  = new ArrayList<Alignment>();
    }
    
    public Character(final String initialName, final String endName) {
        this();
        this.initialName = initialName;
        this.endName     = endName;
    }

    public String getGender() {
        return gender;
    }

    public void setGender(final String gender) {
        this.gender = gender;
    }

    public String getAlignmentName() {
        return alignmentName;
    }

    public void setAlignmentName(final String alignmentName) {
        this.alignmentName = alignmentName;
    }

    public int getAge() {
        return age;
    }

    public void setAge(final int age) {
        this.age = age;
    }

    public int getClassArmor() {
        return classArmor;
    }

    public void setClassArmor(final int classArmor) {
        this.classArmor = classArmor;
    }

    public int getHitPoint() {
        return hitPoint;
    }

    public void setHitPoint(final int hitPoint) {
        this.hitPoint = hitPoint;
    }

    public List<Inventory> getInventories() {
        return inventories;
    }

    public void setInventories(final List<Inventory> inventories) {
        this.inventories = inventories;
    }

    public List<Feat> getFeats() {
        return feats;
    }

    public void setFeats(final List<Feat> feats) {
        this.feats = feats;
    }

    public List<Skill> getSkills() {
        return skills;
    }

    public void setSkills(final List<Skill> skills) {
        this.skills = skills;
    }

    public List<Ability> getAbilities() {
        return abilities;
    }

    public void setAbilities(final List<Ability> abilities) {
        this.abilities = abilities;
    }

    public List<BodyPart> getBodyParts() {
        return bodyParts;
    }

    public void setBodyParts(final List<BodyPart> bodyParts) {
        this.bodyParts = bodyParts;
    }

    public List<Alignment> getAlignments() {
        return alignments;
    }

    public void setAlignments(final List<Alignment> alignments) {
        this.alignments = alignments;
    }

    public List<Save> getSaves() {
        return saves;
    }

    public void setSaves(final List<Save> saves) {
        this.saves = saves;
    }

    public List<Class> getClasses() {
        return classes;
    }

    public void setClasses(final List<Class> classes) {
        this.classes = classes;
    }

    public Reputation getReputation() {
        return reputation;
    }

    public void setReputation(final Reputation reputation) {
        this.reputation = reputation;
    }

    public List<Character> getParties() {
        return parties;
    }

    public void setParties(final List<Character> parties) {
        this.parties = parties;
    }

    public int getLevel() {
        return level;
    }

    public void setLevel(final int level) {
        this.level = level;
    }
}

